Organizing Co-chairs
             
            
            Frédéric Dufaux, CNRS, France
             
            Homer Chen, National Taiwan University, Taiwan
             
            Ivan V. Bajić, Simon Fraser University, Canada
             
            Søren Forchhammer, Technical University of Denmark, Denmark
             
            Xiaolin Wu, McMaster University, Canada
              
            
            Technical Program Committee 
            
            Anthony Vetro, MERL, USA
             
            Atanas Gotchev, Tampere University, Finland
             
            Dong Tian, InterDigital
             
            Fernando Pereira, Instituto Superior Técnico, Portugal
             
            Jiaying Liu, Peking University, China
             
            Joachim Keinert, IIS Fraunhofer, Germany
             
            Mylene Farias, University of Brasília, Brasil
             
            Patrick le Callet, University of Nantes, France
             
            Peter Schelkens, VUB, Belgium
             
            Rafal Mantiuk, University of Cambridge, UK
             
            Sanghoon Lee, Yonsei University, Korea
             
            Søren Bech, Bang & Olufsen, Denmark
             
            Yonggang Wen, Nanyang Technological University, Singapore
            
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            The aim of hyper-realistic media is to faithfully represent the physical world. The ultimate goal is to create an experience, which is perceptually indistinguishable from a real scene. Traditional technologies can only capture a fraction of the audio-visual information, limiting the realism of the experience. Recent innovations in computers and audio-visual technology have made it possible to circumvent these bottlenecks in audio-visual systems. As a result, new multimedia signal processing areas have emerged such as light fields, ultra-high definition, high frame rate, high dynamic range imaging and novel 3D audio and sound field technologies. The novel combinations of those technologies can facilitate a hyper-realistic media experience. Without a doubt, this will be the future frontier for new multimedia systems. However, several technological barriers and challenges need to be overcome in developing the best solutions perceptually.
               
            This first ICME workshop on Hyper-Realistic Multimedia for Enhanced Quality of Experience aims at bringing forward recent advances related to capturing, processing, and rendering technologies. The goal is to gather researchers with diverse and interdisciplinary backgrounds to cover the full multimedia signal chain, to efficiently develop truly perceptually enhanced multimedia systems. We seek unpublished high quality papers within, but not limited to, the following topics:
             Lightfield, point-cloud, volumetric imaging
            High Dynamic Range imaging, Wide Color Gamut, Ultra High Definition
            Hyper-realistic display technologies
            Human perception modeling, perceptually-inspired processing
            Processing and coding of hyper-realistic multimedia content
            Subjective and objective quality assessment
            Quality of experience
            Hyper-realism and immersiveness
            Human vision, clinical and experimental psychology and psychophysics
              
            List of Accepted Papers 
              
            
              
            
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