Organizing Co-chairs
Giuseppe Valenzise, CNRS, France
Federica Battisti, University of Padova, Italy
Homer Chen, National Taiwan University, Taiwan
Søren Forchhammer, Technical University of Denmark, Denmark
Mylène Farias, University of Brasília, Brazil


Technical Program Committee
Archontis Politis, Tampere University, Finland
Dong Tian, InterDigital, USA
Fernando Pereira, Instituto Superior Técnico, Portugal
Ivan Bajić, Simon Fraser University, Canada
John See, Heriot-Watt University, Malaysia
Marco Carli, Roma Tre University, Italy
Maria Martini, Kingston University, UK
Mårten Sjöström, Mid Sweden University, Sweden
Patrick Le Callet, University of Nantes, France
Rafal Mantiuk, University of Cambridge, UK
Sanghoon Lee, Yonsei University, Korea
Simone Milani, University of Padova, Italy
Toinon Vigier, University of Nantes, France
Wei Hu, Peking University, China
The aim of hyper-realistic media is to faithfully represent the physical world. The ultimate goal is to create an experience which is perceptually indistinguishable from a real scene. Traditional technologies can only capture a fraction of the audio-visual information, limiting the realism of the experience. Recent innovations in computers and audio-visual technology have made it possible to circumvent these bottlenecks in audio-visual systems. As a result, new multimedia signal processing areas have emerged such as light fields, point clouds, ultra-high definition, high frame rate, high dynamic range imaging and novel 3D audio and sound field technologies. The novel combinations of those technologies can facilitate a hyper-realistic media experience. Without a doubt, this will be the future frontier for new multimedia systems. However, several technological barriers and challenges need to be overcome in developing the best solutions perceptually.


This third ICME workshop on Hyper-Realistic Multimedia for Enhanced Quality of Experience aims at bringing forward recent advances related to capturing, processing, and rendering technologies. The goal is to gather researchers with diverse and interdisciplinary backgrounds to cover the full multimedia signal chain, to efficiently develop truly perceptually enhanced multimedia systems. We seek unpublished high-quality papers within, but not limited to, the following topics:
  • Lightfield, point-cloud, volumetric imaging
  • High Dynamic Range imaging, Wide Color Gamut, Ultra High Definition
  • Hyper-realistic display technologies
  • Human perception modeling, perceptually-inspired processing
  • Processing and coding of hyper-realistic multimedia content
  • 3D audio / spatial audio
  • Subjective and objective quality assessment
  • Quality of experience
  • Hyper-realism and immersiveness
  • Human vision, clinical and experimental psychology and psychophysics

    Important Dates
    Paper submission due: March 26, 2022
    Decision notification: April 29, 2022
    Camera ready submission: May 06, 2022


    Paper Submission
    Full-length papers of 6 pages in length reporting on original research are solicited. The reviewing is double blind and the paper submission link is:
    For detailed instructions, see


    Fast track for ICME papers
    we offer a fast track for papers rejected from the ICME main conference. In order to submit to the fast track, authors must attach all previous reviews and write a response letter to clarify their revisions. Based on the authors' response, the workshop chairs may directly take a decision on the paper or invite additional reviewers if needed.


    Giuseppe Valenzise (
    Federica Battisti (
    Homer Chen (
    Søren Forchhammer (
    Mylène Farias (

    27 MAY 2024