Organizing Co-chairs
Frédéric Dufaux, CNRS, France
Homer Chen, National Taiwan University, Taiwan
Ivan V. Bajić, Simon Fraser University, Canada
Søren Forchhammer, Technical University of Denmark, Denmark
Xiaolin Wu, McMaster University, Canada
Technical Program Committee
Anthony Vetro, MERL, USA
Atanas Gotchev, Tampere University, Finland
Ce Zhu, University of Electronic Science and Technology of China, China
Dong Tian, InterDigital
Fernando Pereira, Instituto Superior Técnico, Portugal
Jiaying Liu, Peking University, China
Joachim Keinert, IIS Fraunhofer, Germany
Mylene Farias, University of Brasília, Brasil
Patrick le Callet, University of Nantes, France
Peter Schelkens, VUB, Belgium
Rafal Mantiuk, University of Cambridge, UK
Sanghoon Lee, Yonsei University, Korea
Søren Bech, Bang & Olufsen, Denmark
Yonggang Wen, Nanyang Technological University, Singapore |
The aim of hyper-realistic media is to faithfully represent the physical world. The ultimate goal is to create an experience, which is perceptually indistinguishable from a real scene. Traditional technologies can only capture a fraction of the audio-visual information, limiting the realism of the experience. Recent innovations in computers and audio-visual technology have made it possible to circumvent these bottlenecks in audio-visual systems. As a result, new multimedia signal processing areas have emerged such as light fields, ultra-high definition, high frame rate, high dynamic range imaging and novel 3D audio and sound field technologies. The novel combinations of those technologies can facilitate a hyper-realistic media experience. Without a doubt, this will be the future frontier for new multimedia systems. However, several technological barriers and challenges need to be overcome in developing the best solutions perceptually.
This second ICME workshop on Hyper-Realistic Multimedia for Enhanced Quality of Experience aims at bringing forward recent advances related to capturing, processing, and rendering technologies. The goal is to gather researchers with diverse and interdisciplinary backgrounds to cover the full multimedia signal chain, to efficiently develop truly perceptually enhanced multimedia systems. We seek unpublished high quality papers within, but not limited to, the following topics:
Lightfield, point-cloud, volumetric imaging
High Dynamic Range imaging, Wide Color Gamut, Ultra High Definition
Hyper-realistic display technologies
Human perception modeling, perceptually-inspired processing
Processing and coding of hyper-realistic multimedia content
3D audio / spatial audio
Subjective and objective quality assessment
Quality of experience
Hyper-realism and immersiveness
Human vision, clinical and experimental psychology and psychophysics
Contact Person: Frédéric Dufaux
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